HUD editor
Place, resize and configure useful widgets with clear previews and reusable profiles.
LEVIATHAN CLIENT
A connected in-game experience for performance, HUD customization, profiles, cosmetics, social tools and fast access to the parts of Leviathan you use while playing.
Conceptual product preview
FPS · Ping · Keystrokes · CPS
IN-GAME EXPERIENCE
The client should enhance Minecraft without turning the game into a wall of overlays. Features stay modular, configurable and easy to disable.
Place, resize and configure useful widgets with clear previews and reusable profiles.
Expose useful optimization controls while preserving compatibility and predictable behavior.
Switch between layouts for competitive play, streaming, survival, SkyBlock or minimal setups.
Future visual customization can live in one consistent inventory and preview experience.
Friends, presence and connected profiles can stay accessible without replacing Minecraft itself.
Respect scaling, reduced motion, contrast, input preferences and readable defaults.
PERFORMANCE
Performance controls should explain what they change, avoid unsafe defaults and make it easy to return to a stable configuration.
Frame pacingPerformance-oriented profile
ActiveRender optionsVersion-compatible recommendations
ReadyHUD loadLightweight widget set
GoodFPS counterTop left
EnabledPingTop left
EnabledKeystrokesBottom right
EnabledCoordinatesHidden in this profile
OffCUSTOMIZATION
Different Minecraft sessions need different interfaces. Leviathan can keep those layouts as named profiles rather than forcing one HUD everywhere.
CONNECTED PLAY
Settings, profiles, diagnostics and account state can share a coherent experience while keeping security-sensitive services properly separated.
Launcher handoffSelected instance and client profile work together
DevelopmentVerified profileFuture identity and ownership surfaces
RoadmapCosmetics inventoryFuture account-linked customization
RoadmapSocial presenceFriends and activity with privacy controls
RoadmapLeviathan Client is still in development. Features shown here describe the intended direction, not a finished public release.